Unreal Engine 5.6+

Professional
UE5 Plugins

0 Years Experience
0 Plugins
0 Blueprint Ready
0 Lines of C++
Products

Plugin Ecosystem

Each plugin is designed to work standalone or together. Shared design philosophy, consistent APIs, and cross-plugin integration where it matters.

SmartSave
Save / Load System
v1.0 — Released

Complete save/load system replacing UE's basic USaveGame. Multi-slot saves with metadata, async operations, AES-256 encryption, LZ4/Zlib compression, automatic backups, save versioning with migrations, and a built-in save/load menu UI.

Multi-Slot Async Encrypted Compressed Auto-Save Migrations Built-in UI Thumbnails
SmartInventory
Inventory, Equipment & Crafting
In Development

DataAsset-driven inventory framework with container-based architecture, customizable equipment slots with stat modifiers, recipe-based crafting with station support and queues, and a complete drag-and-drop UI with tooltips and split stacking.

Container-Based Drag & Drop Equipment Crafting Weight System Slot Filters DataAsset Items SmartSave Integration
About

Built by DwarfDiaries

Hey! I'm the solo developer behind DwarfDiaries, and I've been building things for the web and beyond for over 10 years. This is my studio where I channel all that experience into polished Unreal Engine plugins.

My journey started with web development — building everything from full-stack applications and REST APIs to real-time dashboards. From there I jumped into browser-based games, which was my gateway drug into game dev. Turns out, making things interactive and fun is way more addictive than building CRUD apps.

That led me to mobile applications — shipping commercial apps for the motorcycle community, utility tools, and companion apps for games. Then came the rabbit hole I never climbed out of: private MMORPG servers. I spent years building custom server infrastructure for well-known MMOs, going deep into networking, packet handling, anti-cheat systems, custom skill trees, economy balancing, graphics engineering, and basically reverse-engineering entire game systems to rebuild them better.

Along the way I've worked with multiple game engines — from LibGDX for mobile games and idle/gacha prototypes, to building visual novels and RPG systems. These days, Unreal Engine 5 is my home. Everything I've learned over a decade — clean architecture, performance-first thinking, the importance of good documentation — goes into every plugin I build.

My philosophy is simple: plugins should save you time, not create new problems. That means C++ performance under the hood, Blueprint access for everyone, and docs that actually explain things instead of leaving you guessing.

Quick Facts

Studio DwarfDiaries
Experience 10+ Years
Plugin Architecture C++ Core + Blueprint API
FAQ

Common Questions

Everything you need to know before buying.

What Unreal Engine versions are supported?

All plugins target UE 5.6 and above. Each new engine version is tested and updated as needed. Updates are free for all existing owners.

Are these Blueprint-only or C++?

Both. The core is written in C++ for performance, but every single function is exposed to Blueprints. You can use 100% Blueprints without ever touching C++. Advanced users get full source code access.

Do the plugins work together?

Yes — they're designed as an ecosystem. SmartInventory integrates natively with SmartSave for persistent item data. Each plugin also works perfectly standalone with zero dependencies on the others.

What license do I get?

Standard Fab/Epic Marketplace license. You get full source code, per-seat licensing. Use in as many projects as you want. Redistribution of source code is not permitted.

Are updates free?

Yes. All updates — bug fixes, new features, engine version support — are free forever. Once you buy, you're covered.